Fast subsurface scattering demo, HTML5, 2018.
Link: https://threejs.org/examples/webgl_materials_subsurface_scattering.html


Based on GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look. It refers the sharing from GDC 2011, and this approach is used by Frostbite 2 and Unity engines.

For the detailed explanation, please jump to this blog post.

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